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hazard_runes [2025/06/19 06:35] – [List of Hazard Runes] Silver | hazard_runes [2025/06/19 06:44] (current) – Silver | ||
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====== Hazard Runes ====== | ====== Hazard Runes ====== | ||
- | Hazard Runes are the AXI's official name for all shapes that produce a preternatural or even supernatural effect on the real world when they are perceived by a sapient entity. | + | Hazard Runes are the AXI's official name for all shapes that produce a preternatural or even supernatural effect on the real world when they are perceived, or touched |
Hazard Runes are designated //No Release: Sensitive Compartmented Information// | Hazard Runes are designated //No Release: Sensitive Compartmented Information// | ||
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Effect: Causes biological tissue to retain and replay traumatic events as physical sensations when touched. | Effect: Causes biological tissue to retain and replay traumatic events as physical sensations when touched. | ||
+ | === RUNE-243 " | ||
+ | |||
+ | Effect: Reverses emotional responses to stimuli - pain causes euphoria, affection triggers rage, and threats induce calmness leading to fatal complacency. | ||
+ | |||
+ | === RUNE-255 " | ||
+ | |||
+ | Effect: Amplifies primal drives to lethal extremes - hunger becomes autocannibalism, | ||
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+ | === RUNE-261 " | ||
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+ | Effect: Induces infinite recursive growth in perceived patterns - skin cells develop smaller faces, brickwork spawns miniature architecture. | ||
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+ | === RUNE-279 " | ||
+ | |||
+ | Effect: Severs abstract connections - victims forget word meanings, lose muscle memory, and become unable to recognize cause-effect relationships. | ||
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+ | === RUNE-294 " | ||
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+ | Effect: Causes viewers to perceive insignificant details (dust motes, background noise) as critically important while vital objects/ | ||
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+ | === RUNE-336 " | ||
+ | |||
+ | Effect: Subjects perceive themselves as fictional characters, suffering injuries described by unseen narrators ("John didn't notice the falling piano" | ||
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+ | === RUNE-342 " | ||
+ | |||
+ | Effect: Implants false future memories so vivid that victims preemptively experience (and often die from) events that never actually occur. | ||
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+ | === RUNE-354 " | ||
+ | |||
+ | Effect: Allows perception of 12-second future outcomes in a localized area. Prolonged use (>3 views) fractures timeline awareness, trapping viewers in paradoxical loops. | ||
+ | |||
+ | === RUNE-360 " | ||
+ | |||
+ | Effect: Creates temporary telepathic links between perceivers. Unshielded exposure merges memories/ | ||
+ | |||
+ | === RUNE-372 " | ||
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+ | Effect: Extracts temporal potential from living viewers, granting brief precognition. Donors permanently lose equivalent lifespan seconds. | ||
+ | |||
+ | === RUNE-384 " | ||
+ | |||
+ | Effect: Creates absolute sound vacuum around viewers. Effects last as long as rune perception. | ||
+ | |||
+ | === RUNE-393 " | ||
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+ | Effect: Downloads subconscious knowledge from sleeping targets. Data manifests as hallucinogenic tattoos on the extractor' | ||
+ | |||
+ | === RUNE-399 " | ||
+ | |||
+ | Effect: Renders any information learned while rune is in view " | ||