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hazard_runes [2025/06/19 06:29] – created Silver | hazard_runes [2025/06/19 06:44] (current) – Silver | ||
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====== Hazard Runes ====== | ====== Hazard Runes ====== | ||
- | Hazard Runes are the AXI's official name for all shapes that produce a preternatural or even supernatural effect on the real world when they are perceived by a sapient entity. | + | Hazard Runes are the AXI's official name for all shapes that produce a preternatural or even supernatural effect on the real world when they are perceived, or touched |
Hazard Runes are designated //No Release: Sensitive Compartmented Information// | Hazard Runes are designated //No Release: Sensitive Compartmented Information// | ||
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Effect: Forces viewers to physically reenact their deepest traumas as phantom wounds manifest on their bodies. | Effect: Forces viewers to physically reenact their deepest traumas as phantom wounds manifest on their bodies. | ||
+ | |||
+ | === RUNE-114 " | ||
+ | |||
+ | Effect: Accelerates thermodynamic decay in perceived objects - metals fatigue instantly, organic matter rapidly decomposes, and complex structures collapse into dust. | ||
+ | |||
+ | === RUNE-117 " | ||
+ | |||
+ | Effect: Causes viewers to experience violent physical sensations from non-existent injuries, with corresponding tissue damage manifesting on their bodies. | ||
+ | |||
+ | === RUNE-120 " | ||
+ | |||
+ | Effect: Warps gravitational fields around perceived objects, causing them to implode or experience tidal forces strong enough to spaghettify matter. | ||
+ | |||
+ | === RUNE-123 " | ||
+ | |||
+ | Effect: Tunes all matter within line-of-sight to its natural frequency, causing simultaneous structural failure through harmonic vibration. | ||
+ | |||
+ | === RUNE-126 " | ||
+ | |||
+ | Effect: Creates temporal duplicates of viewers that exist 5 seconds ahead/ | ||
+ | |||
+ | === RUNE-129 " | ||
+ | |||
+ | Effect: Randomly reassigns sensory inputs in viewers' | ||
+ | |||
+ | === RUNE-132 " | ||
+ | |||
+ | Effect: Induces permanent muteness in viewers through vocal cord petrification while creating unbearable phantom auditory hallucinations. | ||
+ | |||
+ | === RUNE-135 " | ||
+ | |||
+ | Effect: Forces all quantum possibilities within 10m to resolve simultaneously, | ||
+ | |||
+ | === RUNE-144 "Vital Drain" === | ||
+ | |||
+ | Effect: Transfers biological energy from viewers to nearest plant life, causing rapid aging in humans and explosive floral overgrowth. | ||
+ | |||
+ | === RUNE-150 " | ||
+ | |||
+ | Effect: Locks perceived objects in stasis relative to solar system motion, resulting in high-velocity collisions with planetary surfaces. | ||
+ | |||
+ | === RUNE-153 "Dream Leech" === | ||
+ | |||
+ | Effect: Steals REM sleep cycles from viewers, causing permanent wakefulness while projecting their dream content into reality. | ||
+ | |||
+ | === RUNE-159 " | ||
+ | |||
+ | Effect: Traps viewers' | ||
+ | |||
+ | === RUNE-162 " | ||
+ | |||
+ | Effect: Phases perceived matter through solid objects, leaving permanent molecular discontinuities upon material reintegration. | ||
+ | |||
+ | === RUNE-165 " | ||
+ | Effect: Reverses hardwired biological imperatives - viewers develop phobia of breathing, aversion to homeostasis, | ||
+ | |||
+ | === RUNE-171 " | ||
+ | |||
+ | Effect: Splits viewers' | ||
+ | |||
+ | === RUNE-177 " | ||
+ | |||
+ | Effect: Erases sequential memory formation - viewers retain only 7-second working memory while losing all prior autobiographical data. | ||
+ | |||
+ | === RUNE-192 " | ||
+ | |||
+ | Effect: Freezes biological matter in current state - preventing healing, decay, cellular division, or metabolic processes. | ||
+ | |||
+ | === RUNE-210 "Dream Fossil" | ||
+ | |||
+ | Effect: Petrifies viewers' | ||
+ | |||
+ | === RUNE-225 "Flesh Memory" | ||
+ | |||
+ | Effect: Causes biological tissue to retain and replay traumatic events as physical sensations when touched. | ||
+ | |||
+ | === RUNE-243 " | ||
+ | |||
+ | Effect: Reverses emotional responses to stimuli - pain causes euphoria, affection triggers rage, and threats induce calmness leading to fatal complacency. | ||
+ | |||
+ | === RUNE-255 " | ||
+ | |||
+ | Effect: Amplifies primal drives to lethal extremes - hunger becomes autocannibalism, | ||
+ | |||
+ | === RUNE-261 " | ||
+ | |||
+ | Effect: Induces infinite recursive growth in perceived patterns - skin cells develop smaller faces, brickwork spawns miniature architecture. | ||
+ | |||
+ | === RUNE-279 " | ||
+ | |||
+ | Effect: Severs abstract connections - victims forget word meanings, lose muscle memory, and become unable to recognize cause-effect relationships. | ||
+ | |||
+ | === RUNE-294 " | ||
+ | |||
+ | Effect: Causes viewers to perceive insignificant details (dust motes, background noise) as critically important while vital objects/ | ||
+ | |||
+ | === RUNE-336 " | ||
+ | |||
+ | Effect: Subjects perceive themselves as fictional characters, suffering injuries described by unseen narrators ("John didn't notice the falling piano" | ||
+ | |||
+ | === RUNE-342 " | ||
+ | |||
+ | Effect: Implants false future memories so vivid that victims preemptively experience (and often die from) events that never actually occur. | ||
+ | |||
+ | === RUNE-354 " | ||
+ | |||
+ | Effect: Allows perception of 12-second future outcomes in a localized area. Prolonged use (>3 views) fractures timeline awareness, trapping viewers in paradoxical loops. | ||
+ | |||
+ | === RUNE-360 " | ||
+ | |||
+ | Effect: Creates temporary telepathic links between perceivers. Unshielded exposure merges memories/ | ||
+ | |||
+ | === RUNE-372 " | ||
+ | |||
+ | Effect: Extracts temporal potential from living viewers, granting brief precognition. Donors permanently lose equivalent lifespan seconds. | ||
+ | |||
+ | === RUNE-384 " | ||
+ | |||
+ | Effect: Creates absolute sound vacuum around viewers. Effects last as long as rune perception. | ||
+ | |||
+ | === RUNE-393 " | ||
+ | |||
+ | Effect: Downloads subconscious knowledge from sleeping targets. Data manifests as hallucinogenic tattoos on the extractor' | ||
+ | |||
+ | === RUNE-399 " | ||
+ | |||
+ | Effect: Renders any information learned while rune is in view " | ||
+ | |||