====== Hazard Runes ====== Hazard Runes are the AXI's official name for all shapes that produce a preternatural or even supernatural effect on the real world when they are perceived, or touched by a sapient entity. Hazard Runes are designated //No Release: Sensitive Compartmented Information// by the AXI, meaning no-one may know what the runes are, but may know that they exist if they have clearance. ===== List of Hazard Runes ===== === RUNE-001 "Echo Gate" === Effect: Subjects perceiving the rune experience auditory hallucinations of looping temporal feedback (e.g., echoes of their future/past utterances). Prolonged exposure (>20 mins) causes irreversible neural synchronization with the "echo," rendering speech incomprehensible. === RUNE-004 "Ashen Veil" === Effect: Induces progressive cellular desiccation in living organisms within a 10-meter radius. Symptoms manifest as accelerated epidermal mummification, culminating in full-body petrification after 72 hours of exposure. === RUNE-007 "Somnus Wheel" === Effect: Triggers perpetual eyes-open REM sleep in viewers, trapping them in recursive nightmares. Subjects exhibit zero physical decay but cannot be awakened without rune removal. === RUNE-011 "Helix Bind" === Effect: Causes rapid topological inversion of organic matter (e.g., internal organs externalize, skeletal structures reconfigure into non-Euclidean geometries). Reversible only if perception ceases within 15 seconds. === RUNE-023 "Ouroboros Circuit" === Effect: Generates a localized causality loop within a 5-meter radius, resetting all events/actions in 47-second intervals. Affected subjects retain memory of loops but cannot alter outcomes. === RUNE-055 "Void Lens" === Effect: Warps perceived light into "information vacuums," deleting sensory data (memories, recordings, written text) related to subjects observed through its influence. === RUNE-056 "Gravity Well" === Effect: Warps local gravity within a 15m radius. Causes immediate structural collapse and internal hemorrhaging in biological entities. === RUNE-059 "Chroma Drain" === Effect: Selectively erases color perception in viewers, progressing to grayscale vision and eventual permanent achromatopsia. === RUNE-061 "Veil Glyph" === Effect: Causes immediate amnesia regarding the object/entity bearing the rune. Subjects cannot perceive, recall, or record the "marked unit". Effect persists post-exposure. === RUNE-065 "Frost Circuit" === Effect: Lowers ambient temperature to -170°C within 3 seconds of perception. Rapid cryogenic freezing originates from viewer's neural tissue. === RUNE-068 "Symphony Sigil" === Effect: Auditory perception triggers uncontrollable synesthesia—sounds manifest as physical sensations. === RUNE-071 "Crimson Knot" === Effect: Induces hemolytic cascade: blood vessels rupture externally, forming identical rune patterns on victim's skin. Fatal within 90 seconds. Synthetic sapients unaffected. === RUNE-074 "Logic Trap" === Effect: Corrupts cognitive reasoning—viewers become convinced of impossible truths (e.g., "2+2=5") and violently defend these beliefs. === RUNE-077 "Silent Bell" === Effect: Generates infrasound pulses that liquefy calcium-based structures. === RUNE-080 "Warp Lens" === Effect: Refracts light to create localized visual and spatial distortions. Unprotected viewers experience time discontinuities (e.g., missing hours/days). === RUNE-083 "Pulse Star" === Effect: Synchronizes all bioelectrical activity in perceivers to a single rhythm. Cardiac/neural arrest occurs if rhythms mismatch. === RUNE-086 "Rust Bloom" === Effect: Accelerates oxidation by 10,000x. Metals crumble within seconds; organic tissue develops rapid systemic corrosion. === RUNE-089 "Mirror Shard" === Effect: Creates perfect optical duplicates of viewers that exhibit hostile behavior. Copies dissipate after 24 hours or if original dies. === RUNE-092 "Nerve Glyph" === Effect: Rewires autonomic nervous system—viewers swap voluntary/involuntary control (e.g., consciously regulate heartbeat, forget how to breathe). === RUNE-098 "Soul Anchor" === Effect: Prevents death in critically injured viewers by binding consciousness to decaying bodies. Subjects remain aware during decomposition. === RUNE-101 "Data Worm" === Effect: Corrupts digital/analog information storage. Viewers permanently lose literacy (cannot comprehend written/typed symbols). === RUNE-104 "Flesh Loom" === Effect: Fuses biological matter within line-of-sight into chimeric entities (e.g., human/plant hybrid). Fusion irreversible. === RUNE-107 "Dream Knot" === Effect: Transfers viewers' consciousness into a shared nightmare realm. Physical bodies enter catatonic state until "killed" in the dream. === RUNE-113 "Sankhara Wheel" === Effect: Forces viewers to physically reenact their deepest traumas as phantom wounds manifest on their bodies. === RUNE-114 "Entropy Knot" === Effect: Accelerates thermodynamic decay in perceived objects - metals fatigue instantly, organic matter rapidly decomposes, and complex structures collapse into dust. === RUNE-117 "Phantom Limb" === Effect: Causes viewers to experience violent physical sensations from non-existent injuries, with corresponding tissue damage manifesting on their bodies. === RUNE-120 "Gravity Lens" === Effect: Warps gravitational fields around perceived objects, causing them to implode or experience tidal forces strong enough to spaghettify matter. === RUNE-123 "Resonance Fork" === Effect: Tunes all matter within line-of-sight to its natural frequency, causing simultaneous structural failure through harmonic vibration. === RUNE-126 "Chronal Split" === Effect: Creates temporal duplicates of viewers that exist 5 seconds ahead/behind in time, causing catastrophic causality collisions. === RUNE-129 "Sensory Scramble" === Effect: Randomly reassigns sensory inputs in viewers' brains (e.g., eyes process sound, ears process smell, skin processes sight). === RUNE-132 "Silent Scream" === Effect: Induces permanent muteness in viewers through vocal cord petrification while creating unbearable phantom auditory hallucinations. === RUNE-135 "Probability Fold" === Effect: Forces all quantum possibilities within 10m to resolve simultaneously, creating overlapping contradictory realities. === RUNE-144 "Vital Drain" === Effect: Transfers biological energy from viewers to nearest plant life, causing rapid aging in humans and explosive floral overgrowth. === RUNE-150 "Inertia Cage" === Effect: Locks perceived objects in stasis relative to solar system motion, resulting in high-velocity collisions with planetary surfaces. === RUNE-153 "Dream Leech" === Effect: Steals REM sleep cycles from viewers, causing permanent wakefulness while projecting their dream content into reality. === RUNE-159 "Reflection Curse" === Effect: Traps viewers' shadows as independent entities that actively work against their owners' interests. === RUNE-162 "Density Ghost" === Effect: Phases perceived matter through solid objects, leaving permanent molecular discontinuities upon material reintegration. === RUNE-165 "Instinct Inverter" === Effect: Reverses hardwired biological imperatives - viewers develop phobia of breathing, aversion to homeostasis, and attraction to lethal dangers. === RUNE-171 "Identity Fracture" === Effect: Splits viewers' consciousness into multiple autonomous personalities that simultaneously control their body through violent competition. === RUNE-177 "Oblivion Spiral" === Effect: Erases sequential memory formation - viewers retain only 7-second working memory while losing all prior autobiographical data. === RUNE-192 "Polymorphic Lock" === Effect: Freezes biological matter in current state - preventing healing, decay, cellular division, or metabolic processes. === RUNE-210 "Dream Fossil" === Effect: Petrifies viewers' subconscious thoughts as physical mineral formations that grow from their orifices. === RUNE-225 "Flesh Memory" === Effect: Causes biological tissue to retain and replay traumatic events as physical sensations when touched. === RUNE-243 "Empathy Inverter" === Effect: Reverses emotional responses to stimuli - pain causes euphoria, affection triggers rage, and threats induce calmness leading to fatal complacency. === RUNE-255 "Instinct Engine" === Effect: Amplifies primal drives to lethal extremes - hunger becomes autocannibalism, fear triggers fatal tachycardia, curiosity overrides self-preservation. === RUNE-261 "Fractal Bloom" === Effect: Induces infinite recursive growth in perceived patterns - skin cells develop smaller faces, brickwork spawns miniature architecture. === RUNE-279 "Conceptual Scissors" === Effect: Severs abstract connections - victims forget word meanings, lose muscle memory, and become unable to recognize cause-effect relationships. === RUNE-294 "Salience Inverter" === Effect: Causes viewers to perceive insignificant details (dust motes, background noise) as critically important while vital objects/events become cognitively invisible. === RUNE-336 "Fourth Wall Breach" === Effect: Subjects perceive themselves as fictional characters, suffering injuries described by unseen narrators ("John didn't notice the falling piano"). === RUNE-342 "Foreshadowing Sigil" === Effect: Implants false future memories so vivid that victims preemptively experience (and often die from) events that never actually occur. === RUNE-354 "Causal Lens" === Effect: Allows perception of 12-second future outcomes in a localized area. Prolonged use (>3 views) fractures timeline awareness, trapping viewers in paradoxical loops. === RUNE-360 "Neural Bridge" === Effect: Creates temporary telepathic links between perceivers. Unshielded exposure merges memories/permanent consciousness blending after 17 minutes. === RUNE-372 "Chronon Harvest" === Effect: Extracts temporal potential from living viewers, granting brief precognition. Donors permanently lose equivalent lifespan seconds. === RUNE-384 "Silence Diamond" === Effect: Creates absolute sound vacuum around viewers. Effects last as long as rune perception. === RUNE-393 "Dreamscrape Circuit" === Effect: Downloads subconscious knowledge from sleeping targets. Data manifests as hallucinogenic tattoos on the extractor's skin. === RUNE-399 "Cognition Venom" === Effect: Renders any information learned while rune is in view "filtered". Attempting to share "filtered" ideas triggers cerebral hemorrhage.